reptomancer. This was the enemy that was teased in last week's update, the Reptomancer also has animations! 51. reptomancer

 
This was the enemy that was teased in last week's update, the Reptomancer also has animations! 51reptomancer Why do those attacks deal so much damage?Follow me on Twitch:my Discord:is an Act 3 Elite that depends on minions to chip away at you as the rounds go on, and it makes for a pretty effective strategy

I googled it and saw a Steam thread which said you should focus the daggers. Please nerf that. The enemy may seem to have low damage values for an elite, but the Enrage buff it grants itself combined with the Skull Bash's applied Vulnerable make for a tough fight for most decks. Anything else should be a walk in the park. I have created a guide that explains how different monsters and bosses behave and how to use that to your. deoxxys. I hate Reptomancer, I hate Reptomancer, I hate Reptomancer, I hate Reptomancer Reply Do note that Reptomancer cannot use either damaging attack repeatedly, so if she used the multi-hit move, she will then use the single attack. She doesn't fit in well as a normal Beyond enemy. Deal 8 (upgraded: 12) damage twice. ago. Share. Attempting to Exhaust it will simply put it back to your hand. Pretty top-shelf but worth every penny. It gives you 1 common, 1 uncommon, and 1 rare relic. CryptoOf course, with the exception of curse, status cards as well as strikes and defends, because these cards are supposed to make your deck suffer. For boss fights, though, it's not as great. The competition is between this dagger throw and poisoned stab. Maybe tone it down just a tad and it'll be perfect. . Note that the above list is for Ascension 19+ and is not always the same for lower ascensions, most notably Gremlin Nob and Reptomancer (all the other listed enemies are patterned). Cursed Key consistently grants energy every turn, immediately, and has a very delayed downside. Nice defense with a little draw. One of the Reptomancer’s attacks also has a weakening. I'm no expert but I'd have thought most builds couldn't take that sort of damage so early in a fight, especially considering she isn't even an elite. 2 - The general idea is that you spend early Act 1 putting attack cards in your deck even if they will be bad for your Act 3 deck, specifically so you can beat Gremlin Mob, Lagavulin, and the difficult. Its pretty bad, unless your act is worse. Hi All! This is my attempt at the December 22nd Daily with the Ironclad. I was at almost full hit points when I met the reptomancer, so I figured I'd be fine. For the first 3-5 turns of a fight, this is an energy relic WITH NO DOWNSIDE. Movies & TV. Astrolabe: Astrolabe is. Why do those attacks deal so much damage?Follow me on Twitch:my Discord:to downloadThe Necromancer. Bottled Flame Uncommon Relic. . Upgrade 1 Random card. aranaya • 8 mo. Hey everyone, one of the official artists of Slay the Spire here (I did the backgrounds, menu screen, and title art) and I can confirm that I'll be kickstarting an update of the title art (with the Defect added) as a playmat, print, etc. The Reptomancer feels like she should be an event fight, like the Red Mask Bandits. Related Topics Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by Best Top New Controversial Q&A Add a Comment. It's pretty solid in act 1 and act 2, and it is still quite good in reptomancer fight in act 3. Option 1: Leave, gain nothing. That run broke my brain. Reptomancer can go much worse with a single bad draw on an atypically aggressive AI pattern roll. Even if you evoke all 3 orbs right away, you still get 24 aoe damage, compare to. One of the weaknesses of poison decks is that there's not a lot of front-loaded damage; taking out minions can sometimes be painful. Monsters are the ”basic enemies” of Slay the Spire, and landing on their icon on the map will incur a battle with one or more, depending on the floor. On Reptomancer, a regular Bowling Bash can deal 35 damage for one energy without even. Gain 50 Gold. So the best Custom Squad consists of all Ranged mechs or at least 2. Data accurate as of April 28. It gives you 3 relics with fixed rarity, one common, one uncommon and one rare. One of the Reptomancer’s attacks also has a weakening debuff. Since Reptomancer always acted before her knives, her giving vulnerable caused the damage dealt by the knives to be higher than what was shown in their intent, which made blocking the damage difficult Reply [deleted] • Additional comment actions. I guess it's a rare occurrence for any mob that can summon minions. I guess it makes your reptomancer matchup slightly better. Sorry for ♥♥♥♥♥♥♥♥♥♥♥, but this daily run was going well. The head: outscale the head quickly and for a lot of damage while still mitigating damage if it’s not infinite. I did notice that it occurred when there was already 1 minion, and when it attempted to summon two more it put one of them over the existing minion, looks like the same case here. The Regeneron Science Talent Search provides students a national stage to present original research and celebrates. But the wokebirb IS the chosen. Depending on the strength of one's deck, fighting elites may not always be a good idea, but the relics they grant can be very powerful. Very predictable, and the draw order can't fuck you over nearly as much as it can with Nemesis. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. At that point, she was a regular enemy who could show up in both the easy and hard pools (like how Darklings do today). ago. Just thought of something that has prolly never happened to anyone: 3 gremlins and leader. Reptomancer has ended some runs that I thought were unstoppable, just tearing through everything. ( 1965-01-23) January 23, 1965 (age 58) Harbor City, California. 5 seconds and applies a wallhack for 8 seconds. Elites are stronger monsters that are marked separately from normal ones on the map. It’s really good in minion fights like Gremlin Leader, Collector, Automaton or Reptomancer, and it’s handy for the spikers as well. Yeah. Centennial puzzle active. Probably just Reptomancer and maybe Slaver Trio. It used to be +2 enemy strength, and that's just brutal. Pattern: 20% chance of. This relic, I think, is a lot stronger than people sometimes give it credit for. This event used to be really annoying by design. Don’t want to interfere with the 3 cultists polyamory so yeah the other two bird cult enemies. Hardware components: Webcam, Logitech® HD Pro:Even then, you have to considerably modify your deck to make it work, meaning that it will often be a Wound in your hand. Defect is a worthless character. Simplest example is Reptomancer - you might have plenty of single target scaling damage, but against Reptomancer you need upfront AOE damage. If you have more frontloaded damage then Reptomancer becomes significantly easier to fight, and Giant Head becomes tougher. I must have killed 8 daggers and they never hurt me but the Reptomancer himself did. Add a Burn into your discard pile. The daggers she summons also seem too big, and their attack animation aims at the lower left corner rather than at you. To real problems are that it's entirely useless in act 1 and throughout most of act 2 though. According to the wiki, Reptomancer debuted in weekly patch 33. Necronomicon (Relic - Event) The first Attack played each turn that costs 2 or more is played twice. In this case, it's checking whether your deck can consistently. Getting a Conclude in Act 1 means that you can take on Tri-sentry, double rats, triple rat, triple caterpillar, gremlin gang, slime gang etc no problem, and very helpful with most Act 2 fights. Whereas it seems like Giant head is actually a lot easier relative to the overall difficulty at lower ascensions. Probably just Reptomancer and maybe Slaver Trio. This means that you need a plan to deal with the daggers if you choose to go into an elite fight. One of the Reptomancer’s attacks also has a weakening. urfavgalpal. Report Save Follow. Just encountered this situation, 89 damage (reptomancer 30, two daggers dealing 25 and a third one dealing 9). ) She slaughtered me. Sculpting Steel: This one is really good but also really fun. 10. ago. Asdasd1dsadsa &nbsp于1年前 修改了 此页面。. At the start of combat, each enemy gains 1 Strength. was a California State. Torii acts before this relic regardless of order of acquisition. Silent has a character-specific mechanic called Poison which ticks away at your enemy’s health regardless of block and damage reduction. Electrodynamics is 2 energy for aoe scaling damage. Of course, with the exception of curse, status cards as well as strikes and defends, because these cards are supposed to make your deck suffer. The Reptomancer. $8. Then, a wild Reptomancer appears. Ascension is a game mode that adds new challenge modifiers to runs for added difficulty. The only way I can see to beat her is to take out her daggers as fast as possible, probably using whirlwind or something similar. 32) Practically does nothing. A deck that can reliably beat reptomancer needs solid front loaded damage (OR fast AOE) and strong block, because reptomancer hits like a truck even with no knives helping her. Same with the Act 4 elites. You'll need serious AoE damage to deal with her either way, or at least a deck strong enough for most elites. From a large chest, there's a 75% chance of an uncommon relic, and a 25% chance of a rare. That's plenty of multi-enemy fights to make the AoE damage worthwhile. Suddenly, it spawned one more dagger, and two of em marked for 20+ damage. If rares were always better than uncommons which were, in turn, always better than commons, then Black Star would be far worse than Calling Bell. We fused card games and roguelikes together to make the best single player deckbuilder we could. Definitely not balanced. 拜蛇术士 是 杀戮尖塔 中的一只 怪物 。. I love Searing Blow decks or Heavy Blade Strength decks with this Relic, basically instant wins. 1 Energy | (Innate. 50 damage per turn may. Let gremlin #1 hurt you to proc puzzle. Early in the act I decided to spend 300 gold to bottle WLP instead of buying second WLP, removing a card and buying explosive potion to make my life against Reptomancer easier. Reptomancer is lethal. Please nerf that. ), and lots of other outliers like that tantrum you took to kill elites which later blocks for 18 with 👈 and mental. Awakened one will make me consider whether to pick up another low impact power, whereas Time Eater will make simply want high impact cards and as much. I will say (and this is REALLY nitpicking) the flavor text is a bit lame. But then it kept being useful even in Act 3 - even in its worst form - to just clear out trash faster. Glacier is 11 block for 2 energy, and then 4 block every turn for the foreseeable future. Something must have really gone wrong if you can't even kill the daggers in 12 cards. The way I play, I tend to not have enough AoE and frontloaded damage to survive Reptomancer's absurd turn 2, and the scaling I put in my decks usually allows me to plow right through Giant Head and Nemesis. Ritual dagger benefits from no such downsides. I was also lacking draw outside offering (which was also an issue in that fight because 6 HP is a lot when you only have 20 HP and draw into a pain which damages you more). Business, Economics, and Finance. Another thing is that the Watcher in particular has a lot of cards that upgrade into Innate. Crypto174K subscribers in the slaythespire community. It mostly did and I got really far, but then I reach this thing called a Reptomancer which seemed deadly. If you're doing well, then Fusion Hammer lets you take on additional elites, since you'll be healing most of the damage you take anyways. Also, Alchemize not upgraded isn't likely a real card in A1730 ratings. Siphon soul slowly drains all your effectiveness. Gremlin Leader can only have a maximum of 3 Gremlin minions at a time. Gain 1 Energy at the start of each turn. The reptomancer fight is the only fight I know of that actually seems to use this configuration. It used to be +2 enemy strength, and that's just brutal. Thus you are gaining a lot of rewards. One of the awkward boss relic, its value has high variance yet still have a minor drawback. Attacks that deal 5 or less, activate Torii to be reduced to 1 damage, and then Tungsten Rod reduces it to 0. Can also save you from some significant late-fight damage against Reptomancer and Giant Head. Weekly Patch 54: Loop Fixed issues where some monsters dealt the incorrect damage with Philosopher's Stone on turn 1. Welcome to Monster Train, Slay the Spire (STS) players! Monster Train (MT) is a fantastic game, and I think you'll have a blast. It's more complicated than just the math. Teaches you that sometimes you have to take a little bit of damage to end the fight a turn or two earlier to avoid taking massive amounts of damage. 1. slothen2 • 7 mo. ago. SPACEMANTIMEZ • 8 mo. The reptomancer fight is the scariest fight in Act3 imo. - Dynamic Deck Building: Choose your cards wisely! Discover hundreds of cards to add to your deck with each attempt at climbing the. I hate Reptomancer, I hate Reptomancer, I hate Reptomancer, I hate Reptomancer Reply NonSupportiveCup •. Her ability to summon Daggers quickly, especially on high Ascension levels, makes her a formidable opponent. Please nerf that. It's not about a frost deck, it's about scaling damage mitigation at 2 energy, that does something right when you play it. Reptomancer, triple jaw worms, black slimes, etc. This project is a simple self-driving toy vehicle that drives along a path marked with blue painter's tape, stopping at 2 red stop markers. Born. It was a 30 minutes run without meaningful decisions when my normal average playtime on stream was like 2 hours. A predator+ without the card draw. Slay the Spire. If you find this relic, you will search the ends of the earth for Corruption, and. ) At the start of each turn add a Smite into your hand. At the start of each combat, this card will be in your hand. In my opinion, after beating A20 heart several times, watcher's "Alpha" card is the worst. But all have negative effects. they both have decently chunky HP pools and the turns where you can attack freely are limited by their mechanics (intangible and summon. Every Card, Character, Relic, Curse, Event, Enemy and Potion in Alphabetical Order. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. The hardest fights in the game (Sword and Shield, Heart) put a bunch of bullshit in your deck. The thing about dagger spray I'd argue is that it maintains better relevancy through act 2 and 3 due to the aoe burst it provides (think act 2 elites, act 2 bosses, reptomancer, many act 2/3 hallways, awakened one). 3 Energy | Ethereal. Reptomancer enemy is now only in the strong enemy pool instead of being in the weak and strong pools for ACT 3. Watcher - Anything in Slay the Spire that says 'double' or 'triple' is generally nuts. Jaw worm group: test your ability to block early and kill quicklyConsidering it in act 1: Generally strong against Laga, Nob, and Sentries. On the flipside, a card like inferno or corpse explosion makes the fight a joke. Now reptomancer on the other hand, is scary AF. Slavers: 3, blocks attack when you're vulnerable/entangled (once again, also depends on your deck) Reptomancer: 4, blocks the big hit from 4 daggers and reptomancer. The thing about dagger spray I'd argue is that it maintains better relevancy through act 2 and 3 due to the aoe burst it provides (think act 2 elites, act 2 bosses, reptomancer, many act 2/3 hallways, awakened one). With thousand cuts, you spend 2 energy on thousand cuts and block, dealing let's say 3 damage, assuming you. You have enough focus/orb slot scaling already, you want to not die to repimancer. Thorns retaliate when hit, so you could skip 2 reptomancer daggers at best. Her ability to summon Daggers quickly, especially on high Ascension levels, makes her a formidable opponent. x feels like it's been characterized by the loss of cool cards in favor of just doing one thing very strong over and over again. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. Maybe a rival to the Crow Cult? I like her design, though it does need some polish. Next Discussion: Shockwave. ago. You can have a deck that wins against Champ, but die to Book of Stabbing. . Honestly, Philo Stone is now much more takable since the nerf. Do note that Reptomancer cannot use either damaging attack repeatedly, so if she used the multi-hit move, she will then use the single attack. ago. Got it, thanks. Then she no longer started showing up in the easy pool. Also, Alchemize not upgraded isn't likely a real card in A17What happens when nostalgia and necromancy mix? A Retromancer happens! Grab a few friends, choose your champions, and battle your way through 6 brutal zones filled with screeching bats, burrowing worms, deranged cultists, and giant ants. Caos Spawn. Immolate would be the best aoe, but something like conclude+ would work well too. I had what I thought was a terrific Defect turtle deck that made heavy use of echo. Always uses Taunt every 4 turns. In act 2, the strength scaling works very well with AOE damage sources, and is generally pretty good. Custom Mode is a game mode unlocked by playing a Daily Climb. Reply. Reptomancer can hit you for 100+ damage on turn two unless you can kill her daggers. 1 Energy | This turn your next 1(2) Skill(s) is(are) played twice. Playing on Custom Mode disables Achievements and the Leaderboards. Whereas it seems like Giant head is actually a lot easier relative to the overall difficulty at lower ascensions. A deck that can reliably beat reptomancer needs solid front loaded damage (OR fast AOE) and strong block, because reptomancer hits like a. Robert M. The total sum of damage (if you can't kill the daggers on the first turn, she summons, and then chooses to attack on the second turn) will be 9 from a newly summoned dagger + 22 and vulnerable from the reptomancer + 37 × 2 from the two previous daggers. The Regeneron Science Talent Search provides students a national stage to present original research and. Bag of Marbles Common Relic. With slavers its similarly important to kill the red slaver in the back. Defect has more block cards in its card pool, so Defect should take Pandora's Box. Also worth noting that this is just blindly averaged out. Usually alpha-Omega isn't the best option. 1. See moreDaily Discussion/Debate #147: Reptomancer + 2 Daggers. Multiple enemies is so common that this is a pretty ok pick imo. You've now dealt 14 damage to the dagger. $12. By Sampstra Games and 1 collaborators. Evolve Ironclad Uncommon Power. Hunkfish • 1 hr. But for that 1000 cuts is almost as good, and in some cases better. Your first attack each combat deals 8 additional damage. I'm still only at two A20 heart kills total after hours of watching him and other good players and 10s of runs between the different chatacters, only winning with grossly powerful combos (ala Dead branch + corruption level of power), while he's there. Being unable to nuke down Reptomancer daggers or Awakened One's cultist friend or Gremlin Leader minions turn one will decide your run. Farow • Additional comment actions. Basically, if linear strategies are strong enough to beat Gremlin Nob, Slavers, Reptomancer, etc. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . Daily Discussion/Debate #76: Necronomicon. ago. Imagine [[piercing wail]] in the Gremlin Leader and Reptomancer fights. AOE is the most helpful, but if you don't have any, you generally want to be able to burst down one of the daggers each turn. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. One of the. Also, electro can become draw/energy with fission. Any kind of defensive deck that takes more than 2 turns to set up just gets wrecked by Reptar+2dags. Immolate would be the best aoe, but something like conclude+ would work well too. Orange Pellets is great for dispelling the debuffs the Heart gives you on Turn 1. That run broke my brain. A good rule of thumb is to pick up ONLY one to two good damage cards per act 1 and to just look for block cards and broken powers. So I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. Exhaust. I did not have Blood Vial or Toy Ornithopter, and I never used. 95 12 Used from $2. So I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. Share. Reptomancer is indeed a kick in the balls at times, but my point was that Reptomancer is also hard on the lower difficulties (relative to the overall difficulty of a low-ascension run). Simplest example is Reptomancer - you might have plenty of single target scaling damage, but against Reptomancer you need upfront AOE damage. Act 3 Event Choices: [Land] Lose (Random Skill) [Channel] Lose (Random Power) [Strike] Lose (Random Attack) Notes: If you only have Bottled cards in your deck, [Land] is the only option and you do not lose any cards. Spouse. ago. Effects like that are even notorious for being bad. Reply. When there are 0 other enemies, will have a 75% chance of using Rally! and a 25% chance of using Stab. For some bizarre reason the the Rocket. soccercobra50. Good question provided you have achievement of killing heart as Defect. The competition is between this dagger throw and poisoned stab. "You just have to kill the daggers quickly!" Except there are many previously excellent deck archetypes that simply cannot do this, mostly in Silent and Defect. Anyway, quantity of relics has a quality all of its own. Oct 15, 2018 @ 3:50am The reptomancer fight is the scariest fight in. (Whenever you draw a Status card, draw 2 cards. 12 (16) AoE is FAT on Watcher. Daily Discussion Index. Report Save Follow. 1 (0) Energy | Place a card in your hand on top of your draw pile. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. Option 3: Get a random relic, 75% chance of a curse. Or wins against Time Eater, but die to Reptomancer. Fun fact: Before Reptomancer, there was a forth temporary elite in the beta branch called the "Flame Bruiser". Reptomancer is scary no doubt but at least gives you a relatively non-scary turn 1 and you really shouldn't have gotten to act 3 in the first place without adequate AoE. Anyway, quantity of relics has a quality all of its own. Browse game. Let gremlin #1 hurt you to proc puzzle. If you're taking out the daggers, her damage output is less dangerous than the other two elites. Sentries, Act 2 elites are all really cool fights, Nemesis. So did I play my cards wrong or have the wrong cards?It's especially bad in the Gremlin Leader and Reptomancer fights. Prenter, Jr. Haha wtf that was loopy stupid ;). Elites are stronger monsters that are marked separately from normal ones on the map. So I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. 3 (2) Energy | Choose a card. Reckless Charge (Ironclad - Attack) Cost: 0 Energy. The Reptomancer is an elite encounter fought in Act 3. Kunai Uncommon Relic . So, Reptomancer can deal you 93 dmg in the second turn, how can you counter that. 37 12 Used from $4. (Deck also had two self repairs after a transform, so I could eat a decent amount of damage and be fine. I must have killed 8 daggers and they never hurt me but the Reptomancer himself did massage damage to me. This card feels broken against Donu/Deca, but I very rarely die from that fight if I've already killed one of them, so it doesn't actually matter much. 1 Energy | (Innate. 15 block is quite a lot if you don't have block scaling. Chimera: Your starting de. On A17+ the reptomancer now summons 2 daggers at a. The modifiers for this daily are:1. I had what I thought was a terrific Defect turtle deck that made heavy use of echo. Turn 2 you only need to deal 11 damage to stop the exploding dagger, very achievable even with a starter deck, use the 3rd energy to block the 40 or so damage from the 2nd dagger + Reptomancer. The Gremlin Nob is an Elite enemy found primarily in Act 1. I had what I thought was a terrific Defect turtle deck that made heavy use of echo. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. 2021 Regeneron STS Scholars. < > Showing 1-15 of 15 comments . Reply. Not enough block considering I had lots of block cards and. Now reptomancer on the other hand, is scary AF. Damnit. That said, I ended up dying to Reptomancer because I didn’t have much AOE outside of combust, and I drew combust too late (and had low HP by that time in the fight). Notes on fighting Reptomancer: Step 1: Crank up the music. If your deck doesn't have these, avoiding act 3 elites is a good idea. Reptomancer is way harder imo. Data accurate as of April 28. New comments cannot be posted. When you have Corruption, you basically take every Shrug it Off you see. Electrodynamics is 2 energy for aoe scaling damage. 29. Thorns retaliate when hit, so you could skip 2 reptomancer daggers at best. It also allows for fun synergies. Deal 4 damage and apply 1 Vulnerable to ALL enemies. Once the end condition is triggered, the enemies leave and the reward screen is prompted, but in the case of bosses rewards are handled like separate event rooms. You can, in fact, have too many Shrugs, that you can't get to your essential powers/attacks. Gremlin Leader can only have a maximum of 3 Gremlin minions at a time. This is especially problematic against enemies who deal a ton of damage on turn 1, 2, or even 3 such as Reptomancer or Spear/Shield. Elite Monsters and Bosses Guide. It's substantially worse than the other two variants of this card ( [ [Double Tap]] and [ [Burst]]) because you will naturally exhaust your powers out of your deck, but be left with this card dead drawing all day. Then better for Act 4, yeah, I'm handing it to Cleat. 162K subscribers in the slaythespire community. Dude I specifically avoid Elites in Act III almost entirely because of her. Reply SageDraco. Easily and uncontestably the best mech in the game is the Rocket mech. Weekly Patch 54: Loop Fixed issues where some monsters dealt the incorrect damage with Philosopher's Stone on turn 1. When they are defeated, they will drop coins, a selection of three cards, and sometimes a potion . Good relic. ). ) Philosopher's Stone is a Boss Relic. Hot damn if this relic isn't just amazing. Daily Discussion/Debate #144: Metallicize. The Reptomancer is an elite encounter fought in Act 3. Reptomancer > Nemesis > Giant Head As a whole, weighted: Reptomancer > Slavers > Lagavulin > Gremlin Nob > Nemesis > Giant Head > Gremlin Leader > Book of Stabbing > Sentries Note: this is my take on them at A20. AOE is the most helpful, but if you don't have any, you generally want to be able to burst down one of the daggers each turn. You can have a deck that wins against Champ, but die to Book of Stabbing. This means that the daggers sometimes hit for 37, which is pretty ridiculous.